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WTF (Work Time Fun)
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WTF (Work Time Fun) Review

Our Score
What's Hot
Mostly enjoyable mini-games; a relatively silly nature is present.
What's Not
You have to buy a majority of the game's content; some games are more bothersome than others.

Unless you work as a game journalist or a bouncer in a strip club (or, for that matter, a "test driver" at a strip club), work isn't really supposed to be that fun. Work is a reminder of what you have to go through in order to earn supposed fun, like that big-screen TV that you want to watch football on or visits to so-called strip club. D3 Publisher, picking up on Sony Computer Entertainment Japan's development, decided to try and prove that work can actually be fun with the release of WTF: Work Time Fun. Never mind the "WTF?!" jokes that are building around the Internet, as the game isn't actually half bad.

In the game, you basically engage in a number of mini-games that run along the same lines as Wario Ware. They last a little bit longer in terms of counting items and chopping down trees, but still run the same course of attracting people with ADD (most of the Modojo staff, ironically- heh, for those who read that and understood it, I was kidding). As players complete such games, they earn money on a paycheck, which they can then turn around to buy mini-games, useless trinkets, and more items to reward them for their hard work.

The problem is that a minor portion of the mini-games don't really get to be that much fun. There are exceptions to the rule, like a Traffic Counter game where you have to keep count of how many humans cross your path, and the tree-chopping joy of Lumberjack (which makes you want to boast out the Monty Python song of the same name, sans lyrics regarding cross-dressing), but other games, like putting together pens, run along the lines of mundane. D3 probably should have considered editing a few of these games to make them more challenging or perhaps give them a point.

Also, how come more of the games aren't available from the beginning? There's only four to start out with, including that ever-so-not-fun pen-capping game, and then you only access those that you can actually afford. This means some unecessary repetition within the game that could have easily been avoided with more selection. I smite those who made such a decision in the midst of development. Smite, I say! SMITE! SMITE!

The presentation through most of these games is quite good. The graphics and sound will remind some players of Wario Ware and even some old-school NES efforts. I swear, there's a song during the Traffic Counter game that sounds almost identical to the Kung Fu Master background music, almost to the point of insisting you saw Mr. X wandering about. It could've used some more silliness, but as is, it's good that it breaks mostly away from the norm.

WTF: Work Time Fun isn't going to change your perspective on mini-games at all. Most of the games are fun, but not all of them are winners, and the presentation isn't as blown-out crazy as the forthcoming Hot PXL or the Wario Ware games. Regardless, it's a good try to put some fun back into work, and a fun little time-waster that will allow you to earn your keep and do something worthwhile with it. You know, instead of going to strip clubs. (I'm just kidding, Charlene- lap dance on Tuesday, right?)


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