MotoHeroz iPhone Review
Last year, Trials HD developer RedLynx brought MotoHeroz to WiiWare, a hybrid platform and racing game that seemed like an ideal fit for iPhone and iPad.
Now it's set to makes an iOS debut, and this physics heavy title mostly retains the original's appeal, despite lacking content.
Calling MotoHeroz a platform style racer is no exaggeration, as the game has more in common with Sonic the Hedgehog and Mario than Gran Turismo. The Trials inspired gameplay tasks you with going from one end of a course to the other, spinning around loops, using jetpacks to navigate dangerous terrain and grabbing plenty of gold coins along the way.
The primary goal is to move from point A to point B in the quickest time possible, and this is where MotoHeroz becomes addictive. The developers linked a global leaderboard to each track, and you essentially compete against other people's ghosts, where the game briefly displays competitors to give you an idea what you're up against. Climb the leaderboard, and you'll automatically square off against new ghosts, and so on and so forth.
Meanwhile, you can spend coins to upgrade the vehicle, boosting its speed, acceleration and item efficiency to help gain that all-important edge.
It's quite enjoyable, particularly if you hook up with friends to create your own personal leaderboard.
Unfortunately, there's much trial and error. One small mistake will cost you a race, resulting in a series of bothersome restarts until you master the track's layout. At least on the positive side, there are no load times.
As for content, the game doesn't compare to its console counterpart. Yes, it's 20MB, but this came at the expense of missing tracks (30, compared to 100 plus), a single player story and four-person party mode. Quite frankly, we'd prefer a more robust experience.
Of course, that's what updates are for, and considering the switch in platforms (Wii to iOS), it's a bit unfair to compare the two. That said, MotoHeroz provides the type of experience hardcore fans crave, while offering a mostly accessible racer casual players can also enjoy. It just needs more stuff.
Look for the game March 15.
Review code provided by Ubisoft.
What's Hot: Non-existent load times, cool blend of platformer and racing game, global leaderboards, 30 varied tracks, unique mix of vehicles.
What's Not: Excessive trial and error, controls take getting used to, not as much content compared to the WiiWare version.