Modojo
Street Fighter II
  • Hey Now! After reading, check out the bottom for related links & comments

Street Fighter II Review

Our Score
What's Hot
Faithfully reproduced. Adjustable AI levels.
What's Not
The control set-up is incredibly unfriendly

Capcom Interactive is a company that, for the most part, understands what mobile is all about. Their mobile releases are generally a smart combination of original titles, and retro ports that make sense for the mobile medium. Titles like Mega Man, Phoenix Wright, and Ghosts and Goblins all work really well on mobile phones.

That's why their decision to straight-up port Street Fight II to mobile phones is all the more baffling. It doesn't take an expert to know that a classic title like SFII, as fantastic as it is, would need some major reworking to be an enjoyable mobile experience.

The big problem with this port is that the control set-up remains unchanged. Meaning there are six attack buttons - three punches and three kicks, as well as movement and jumping, all crammed onto a phone's tiny numpad. 7,8 and 9 punch, while *, 0, and # kick. You can use 4 and 6 to move left and right and 1, 2 and 3 to jump if you want, but using the d-pad for movement/jumping makes a lot more sense. Either way, the control set-up here is nuts.

To Capcom's credit, the game itself seems to be faithfully reproduced. The backgrounds and character sprites all look great and seem to have all their animations intact. Even all the various music tracks are present, although I think their quality is a little lower. All the characters' special attacks are still present, as well. Ryu and Ken can throw Hadouken fireballs, Dhalsim can teleport, and Zangeif can suplex. But pulling off these special moves on a phone generally turns out to be more trouble than they're worth.

Really, I'm not sure what options Capcom had with this one. If they did give the game a major reworking to be more appropriate for mobile phones, its likely that special attacks would have been simplified or eliminated entirely, and the three punch and kick buttons would have been condensed into one a piece. Then, instead of complaining about an incredibly over-complex control scheme, I likely would have been complaining about the series being so "watered down." The fact is fighting games just don't make a lot of sense on mobile phones, no matter how you approach the genre.

Street Fighter II is not devoid of enjoyment. You can dial the enemy AI down and run through the gamut of opponents and still enjoy yourself, thanks to the variety of stages, combatants, and strategic fighting options. The game is very impressive on a technical level, as well. But ultimately, the package is a frustrating one.


Copyright 2007 Modojo. Contact Us | Privacy Policy