Lost Review
Written by Kaes Delgrego on Thursday, January 31, 2008
Good use of the license
Too short, even for $5
4. 8. 15. 16. 23. 42.
Mean anything to you? If not, then it's likely that neither will this game. Contrarily, if your Thursday nights are planned for the next 16... err, 8 weeks (lousy DVD residuals!), then you may have some brief enjoyment with this game. Here, the key word is "brief". Any more than 30 minutes spent with this game, and you've gone very far astray... in life. Evidently the designers wanted to fit as much Lost into as little time as possible. Length issues aside, this game isn't completely awful. It just doesn't have much of an opportunity to flourish. Similar to the ending of a new episode on television, when the curtain closes you will find yourself saying, "Aww, that's it?".
I didn't expect the game to change my life. No, I allowed it to be what it is: a very brief distraction dressed in Lost clothing. Though you should expect more for your five bucks, fans of the show who are also casual gamers may find something to enjoy. Having to maneuver Jack through a Super Nintendo-esque version of the mysterious island is not without its charms. Even the confrontations with Smokey are kind exciting, in a 16-bit sort of way.
Cutting away its license, however, reveals an extremely bare game. Other than a brief run-through for kicks, you might be better off saving your 5 bucks. Feeling desperate for a hit of interactive Lost? Fortunately, this won't be your only option for exploring the island. Indeed, you can look forward to Via Domus for the PS3 and 360, which looks to be much more robust. Non-owners of those consoles looking for a great Lost game will have to wait for answers, just like the Losties.









