Edge Review
Written by Chris Buffa on Thursday, January 8, 2009
User Score
Catchy music, black and white retro graphics, challenging puzzles, well implemented swipe controls, stylish presentation.
Cannot adjust tilt control sensitivity, only 26 levels and most of them are easy.
In Edge, the goal is to guide a 3-D cube through a black and white maze suspended in mid-air. To do this, you can drag your finger along the screen or physically maneuver the cube by tilting the iPhone. While both control schemes get the job done, we much prefer the former because we cannot adjust tilt sensitivity for the latter. As a result, it takes too much effort tilting the cube forward, something that often obscures the playfield from view.
Each level has its own share of challenges to overcome. Switches launch the cube into the air or trigger environmental changes that create/destroy platforms. In some cases, a bridge will appear or a set of moving tiles will force you to time your moves carefully, lest your cube plummet to its doom. You have infinite lives, but the game grades on how fast you complete the stage as well as the number of deaths. In addition, you'll want to collect a certain number of multicolored prisms to boost your score.
Visually, Edge has very little to offer aside from a series of black and white blocks stacked on top of each other. Its phenomenal soundtrack, however, makes it one of the iPhone's most impressive apps. Mobigames did excellent work creating a sweet collection of tunes that perfectly fit the game's spacey vibe.
All of this combines to form a slick platform game that belongs on your iPhone. Its controls take some getting used to, but Edge is yet another reason why owning Apple's phone turned game system is a smart idea. We just wish it had more than 26 levels and tighter accelerometer controls.











