Honeycomb Beat DS Review
Whether a product of the unique dual screens or the touch controls, the DS has become the undisputed king of portable puzzle gaming. Falling somewhere between the traditional outings like Zoo Keeper and the unique releases like Meteos, Honeycomb Beat tries to follow in the footsteps of Lumines by combining techno sensibilities with good old-fashioned brain-busting. The result is entertaining but sports some major flaws.

A cool hexagonal board (there are lots of hexagons in this game, if you hadn't noticed) tracks your progress as each solved puzzle allows access to its neighbors. Evolution mode is slightly more traditional; rows of tiles rise from the bottom of the screen and you must clear horizontal lines so they don't reach the top. The same special tiles appear in higher levels of this mode as well, with the addition of a super-powerful "bee" tile that empties the screen and is a lifesaver when things start to speed up.

Somewhat compensating for the lack of depth, working through the two halves of the game unlocks a plethora of extras: alternate wallpapers, tile colors, visualizations, and background music all customizable from the main menu. Although this is a welcome feature considering the basic nature of the game, it's quite disappointing to discover that no actual gameplay changes or additions are buried among the extras.
Honeycomb Beat isn't incredible, occasionally feeling like a product that got rushed out the door, but at $20 it's a cheap and reasonably polished puzzle game that tries something new and mostly succeeds. Those of you who haven't played Meteos or Puzzle Quest should spend the extra cash and pick up one of those instead. The rest of you might find that Honeycomb Beat is just enough to keep you occupied on your morning bus ride.
What's Hot: Cost-effective puzzling; something new for people who've already played everything else
What's Not: Somewhat basic design; better games out there if you're willing to spend a bit more; no multiplayer
3/5



