Kirby Super Star Ultra Review
Written by Chris Buffa on Tuesday, September 23, 2008
Kirby's cute self, upbeat music, copy abilities, helper characters, you can play as Meta Knight, playing mini games with friends.
You can beat most of these games in less than 30 minutes, $34.99 is too expensive.
Kirby is one of Nintendo's cutest characters and we're always willing to guide his adorable self through Dream World devouring enemies and stealing their abilities. His latest DS outing, Kirby Super Star Ultra, is a smattering of various adventures and mini games. It provides a convenient way to sample the best of Kirby, but spending $34.99 on a video game with less than three hours of content isn't our idea of a fun time.
Kirby Super Star Ultra is a port of the 1996 Super Nintendo game, Kirby Super Star. You get multiple adventure modes and mini games, none of which are worth playing for more than an hour. Spring Breeze, for example, is a traditional Kirby platform romp through Dream World, where Nintendo's puffball inhales his adversaries, spits them out or copies their abilities, gaining access to a sword, a tire that lets him burn rubber and smash into enemies and other useful weapons. That's the basis of most Kirby games and we enjoy playing them, except when they take us less than 25 minutes to beat. We easily breezed through this game's four levels, knocking out Kirby's arch nemesis, King Dedede, with little effort.
Unfortunately, that perfectly describes the rest of the game. Each sub game we unlocked offers a small taste of Kirby's glory, but all of them are short-lived experiences. Dyna Blade is essentially Spring Breeze but with a different bad guy, The Great Cave Offensive is similar, the only distinguishing factor having to do with finding 60 treasure chests. Revenge of Meta Knight is sweet, if only because we get to don his purple cape and cause havoc. Milky Way Wishes takes us on a fun trip through space, but that too, doesn't last long. Gourmet Race is unique in that you actually compete against King Dedede or the clock to reach the finish line while collecting food, but we can't play that for long. We uncovered other games, but much like the rest, we grew bored after a few minutes.
There are three sub-games, but none of them are addictive. Kirby Card Swipe challenges you to match cards before the computer or three other players. Meanwhile, Kirby on the Draw tests your shooting skills, as you must tap targets with your stylus before your opponents. Finally, Snack Tracks places Kirby on a conveyor belt and delivers food to his mouth. Your job is to make sure he consumes tasty treats while avoiding caterpillars and bombs, which you can send to your unsuspecting opponents. All of this is more enjoyable with friends (up to four can play with a single game card), but it's not like someone will call up their peeps and be like, "Hey, get over here so we can play some Kirby Snack Tracks". Maybe there are, but they probably answer the door wearing Pokemon-themed underpants.
Even the presentation is average. The game looks similar to previous Kirby games, with colorful worlds and cool looking enemies, but Nintendo didn't spruce things up or make great use of the DS' abilities. Actually, Super Star Ultra's most impressive visual feature is its full motion video cut scenes, despite being low resolution.
For gamers that don't know any better (namely kids, though we suspect they're smarter than we give them credit), Kirby Super Star Ultra offers a decent variety of games starring one of Nintendo's most endearing characters. However, we can think of better ways to spend $34.99 and we strongly suggest that you wait for a price drop, trick your grandparents into buying it or just play one of Kirby's previous adventures. And whatever you do, beware this game's shiny packaging. Its Death Star tractor beam will suck dollars from your wallet.











