Amazing Runner iPad Review

No prizes for guessing which genre this game belongs to. In every sense, Amazing Runner takes its inspiration from a long and exhaustive line of endless-runners that dominate the App Store charts, from Temple Run to Jetpack Joyride. Leaps, turns and gem-collection define the core gameplay experience as you race through futuristic city streets in pursuit of your next longest sprint.

There are two things that make Amazing Runner stand out from the crowd though: the graphics and the gameplay tweaks. The former astounds as you race through grand neon cities and steam-punk wastelands at a remarkably brisk framerate. In the latter, you need to negotiate spiral loops with a circling finger, as well as leap between gravity defying platforms at the top and sides of the screen, while obliterating enemies with a tap of the screen that sends you hurtling towards (and through) them.

There's less imagination to be found in the upgrade store, where all those gems can be cashed in for various in-game advantages. You can pick up a magnet device which of course draws gems towards you, saving you from having to take risky maneuvers. No-one should be surprised to learn that there are tokens available that propel you deeper into the game from the start. You can at least unlock new avatars, or boost your health defenses to save you from errant enemy encounters.

Taken at face-value, it would be easy to dismiss the game, but what separates Amazing Runner from the rest of the endless-running pack is that on a minute-to-minute basis it's actually fun and refreshing to play. It still leans far too heavily on some established genre tropes, particularly in the upgrade store, but anyone look for a highly polished take on this most saturated area of the App Store would do very well to make this their next destination.


Download Amazing Runner (iOS)

What's Hot: Gorgeous graphics, as well as some fresh twists on the typical runner gameplay.

What's Not: Fun though it is, there's still too much dependency on safe genre conventions.

4/5