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Interview: Slapdash Games CEO Marcus Hopkins
Posted August 7, 2007 - New casual games studio Slapdash Games is making mobile games, but it isn't a mobile game company. This is actually just the latest example of a trend...
EA Mobile's Simpsons Extra Effort
Posted July 30, 2007 - After Mitch Lasky's infamous 2006 GDC Mobile "You're All Doomed" keynote address, it was easy to imagine a 2007 mobile game landscape as dominated by EA...
3D: The Tipping Point For Mobile to Become Mass Market?
Posted April 2, 2007 - The talk of 3D continues to follow the mobile industry into 2007. In the past, we frequently heard about how 3D will influence mobile games in the coming...
GDC Mobile: Disappointment & Hope
Posted March 12, 2007 - GDC Mobile is inarguably the largest and most valuable mobile gaming event held every year. BREW and MGC have their specialized purpose, but in terms of...
Op/Ed: Mobile Gaming & the Casual Gaming Opportunity
Posted March 12, 2007 - Casual gaming both online and on mobile have come of age. Almost one and a half billion gamers worldwide are either logging onto their PCs and mobiles...
Q&A: Digital Chocolate's Gary Schofield
Posted February 22, 2007 - Digital Chocolate is different than most mobile publishers. Arguably the biggest difference has historically been the company's resistance to licensed...
SkyZone's Neil Haldar on the Hardcore Mobile Market
Posted February 22, 2007 - Everyone knows casual games are the future of the mobile gaming space, right? Handsets just weren't designed to support popular PC and console genres like...
Q&A: Gamevil & Disney Discuss Traffic Mayhem
Posted February 15, 2007 - Modojo sat down recently with Gamevil President Kyu Lee, and Walt Disney Internet Group Vice President of Mobile Content Stan Liu to discuss the joint...
The Future of Mobile Gaming: OGPH or One GEC Per Home
Posted February 15, 2007 - The gaming industry has never been more complex. On one hand, consumers increasingly demand visual eye candy and "wow" factor in their games. On the...
Op/Ed: Console to Mobile - Challenge & Opportunity
Posted February 8, 2007 - A fundamental problem plaguing mobile publishers is our inability to effectively communicate directly to the consumer. With the current carrier centric...
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