Modojo

Modojo's 2008 PSP Wishlist

Just like last week's DS Wishlist, Modojo's editors have a whole list of PSP games that don't exist... yet. We're swinging around our considerable industry clout to get a few select games on this list made. At least... that's what we'll claim if any of these dream titles actually materialize.

Klonoa
Born during an era where cute mascot characters weren't created merely to patronize its audience, the original was a genuine platforming classic that melded deceptively dark themes with innovative and vibrant gameplay. As one of the early franchises that pioneered the so-called "2.5D" craze, Klonoa seems tailor-made for the PSP platform. And there's no doubt the series could use a revival: the last game was an action RPG for the Game Boy Advance released in 2002, which should be pretty irritating to any fan.
-Chris Goldberg

Vib-Ribbon
With recent emphasis on eccentric PSP games like Echochrome and Patapon, Sony should seriously consider remaking Vib-Ribbon. Never released in the U.S, the original Playstation title is a music rhythm game created by the developers of the PaRappa the Rapper series. In Vib-Ribbon, you guide a creature through generated levels created from the music CDs you inserted into the Playstation. With the PSP, the levels ought to be generated from mp3 music files. Sony can also add some new modes to the game like multiplayer and level editor. The possibilities for Vib-Ribbon PSP are endless; hopefully, Sony will have the same sentiment as I do.
-Kevin Cheing

Jumping Flash
Like E.V.O., Psychonauts, and countless others, Jumping Flash for the original PlayStation is one the most under-appreciated games of all time. Robbit was boldly leading the platforming genre into the third dimension even before a certain mustachioed plumber. Mario's adventure may have ended up being a bit better, but that's no reason for history to shun the robotic bunny of our past. A spiritual successor to the strangely named Geograph Seal for the equally strangely named X68000, Jumping Flash's first person platforming is still unique to this day. Let's hope and pray that Sony decides to continue the series on the PSP. Better yet, download the original from the PlayStation Store. With enough downloads, Sony just might get the idea.
-Kaes Delgrego

Uncharted
I'd like to see some port of the PS3 game Uncharted make it to the PSP. It can either be an enhanced port of the original or, what the hell, why not a sequel. It'd be great if it set itself as a prequel, with Nathan and company caught up in an adventure prior to the one he's in on the PS3. It's asking a bit much, but hey, why not?
-Robert Falcon

Sony ACID PSP
While there are already homebrew music sequencers and drum machines (the badass PSP Rhythm) available, I'd love to see Sony support an official way to make digital music on the go. Sony Creative Software already develops both ACID, a loop-based digital audio workstation, and PSP Media Manager; why not combine the two? With the ease of importing files via Memory Stick, the flexibility of Wi-Fi for software updates and media sharing, and the power of the PSP's processor, ACID PSP would have the ability to be almost as capable as its big brother. Feature a snappy and easy to use interface adapted from ACID to attract gamers and non-gimped production tools to attract musicians and Sony could easily have a hit on their hands.
-Tom Dalis

Twisted Metal Black II
Seeing as how the PS2 is getting an enhanced port of Twisted Metal Head-On, it's time to play the old switcheroo and get Twisted Metal Black back on the bloody map. I'm talking new characters, new levels, a great sense of brutality and AdHoc supported multiplayer. C'mon, who's with me?
-Robert Falcon

Omega Boost 2
Before Yamauchi-san and the crew at Polyphony became known exclusively for their somewhat biennial iterations of "that car game", their Sony overlords allowed them a few diversions into fantasy, one of which was Omega Boost. A fast-paced, on-rails shooter in the vein of Panzer Dragoon, Rez or Sin & Punishment, Omega Boost was a mecha lovers dream come true, sporting beautiful mech designs (care of Macross creator Shōji Kawamori), intense gameplay running at a smooth 60fps and, um, a nu-metal soundtrack that served as an audible diarrheal. So it had a glaring flaw, but the PSP's large screen combined with the game's simplistic control scheme seem like a perfect match for a revival. A PlayStation Store download of the original would suffice, but a sequel expanding on the space and time conceits the first game merely hinted at would be awesome. Think a heartbreaking study of relativistic time dilation a la Voices of a Distant Star. Or just let us shoot the shit out of robots again. Either way, lose the nu-metal, please.
-Jonathan Glover

Final Fantasy VI Remake
Crisis Core's already proven what a Final Fantasy game can do on the PSP, so I'm beginning to wonder why all the good remakes (III and IV) continue to go to the DS. So why not take what is still arguably the best of the series, polish it up with some fancy-schmancy 3D graphics/bonus gameplay and let it shine as one of the jewels in the PSP's crown?
-Cavin Smith


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