Modojo

Top Ten Portable Flops

  • Written by Eugene Kim on Monday, October 30, 2006

The Game Boy (and now, DS) brand seems to be unstoppable, even in the face of shinier, more advanced competition. We take a look at the top 10 handheld losers.

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5. Bandai WonderSwan


It may not be fair to label this system a flop, as Bandai wasn't too certain about its prospects and consequently never released it in America. But honestly, if THAT company thought the WonderSwan would tank in America (the same one that thought Digimon World 4 and Zatch Bell! Electric Arena could turn a profit), I can confidently say, having never seen it or touched it, that it is one of the worst systems ever made.


4. Sony PSP


Yeah yeah, we know you love your PSP. It's a slick system, no doubt about it. But a year and a half into its life, is this what we were expecting from it? Most of the games are half-assed PS2 ports, Metal Gear Solid became Magic: The Gathering, and the UMD format spent less time alive than a 90s rapper. Not so much. Where's our portable version of Final Fantasy VII already? Plus, my square button inexplicably stopped working.


3. Tiger Game.com


This fledgling system was a beast on paper, with touch-screen interface options, modem support, and PDA functionality. Unfortunately, a blurry display and horrendous software support marred this hopeful Game Boy killer, in addition to nobody being able to figure out why the hell you'd ever use a 3.5 inch black-and-white screen instead of your computer to surf the Internet, since you had to plug it into the wall of your house anyway.


2. Game Boy Micro


When the backbone of your economy and your only exportable natural resource is Hello Kitty stationery, then it's okay to release another yesterday's-tech Game Boy simply because it's little and cute. Better yet, make it pink and put a Pokemon on it and those silly Japanese will eat it with a spoon. But this is America! We like our stuff big. And black. (See Xbox, Microsoft; Studdard, Ruben)


1. Tiger Telematics Gizmondo


Is anyone surprised here? Looking through this list, the preceding systems failed because of poor engineering, poor marketing, exorbitant cost, or bad software. It's no mystery. The Gizmondo skillfully combines every single one of those (even designing it like a taco) and throws in a corporate scandal, the Swedish Mafia, and an imaginary driver of a wrecked Ferrari named "Dietrich." Just like the Xbox 360 and the forthcoming PS3, the Gizmondo was available in two versions (except unlike the Xbox 360 and PS3, both versions sucked equally): $229 for a system which forced the user to watch ads, or a $400(!) version with the ads removed. The system died a gruesome death after the U.S. release of only eight games, though calling Sticky Balls, Fathammer Compilation Pack, Interstellar Flames 2, Toy Golf, and Hockey Rage 2005 "games" is like calling Paris Hilton a "scholar," or Richard Simmons a "man." It is this kind of dedication to total and comical futility that garners the Gizmondo pole position in this week's Top 10.


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