FFIII Job Blowout
Written by Modojo Staff on Friday, October 6, 2006
Final Fantasy III's job system is sweet, plain and simple. We blow the lid off all 23 classes...
...Continued From Page 1
Dragoon
The lance user of Final Fantasy III, the dragoon is comfortable in the skies. They have the unique Jump technique, in which they can leap into the air for an entire turn, and come crashing down on to enemies. Dragoons are particularly excellent at assaulting airborne foes, and they're also totally cool. It's all in the name!
Dark Knight
These guys are bad, and by bad, I mean absolutely bad-ass! The dark knight class embraces the dark arts, and keeps all the benefits of the knight class as well. They can attack multiple enemies using the Darkness ability, but they do it at the expense of their own HP.
Viking
Vikings are the lumbering, destructive types they always were. (Sorry Erik, but you've got to face the truth!) They wield mighty axes and hammers to crush their foes, and can Provoke enemies attacks to be drawn squarely on themselves. How noble! Someone save these guys a seat in Valhalla!
Geomancer
Friend's to the Earth itself, geomancers wield the powers of the land in which they fight. They damage foes using a special Terrain technique, and other magic spells based upon nature. Geomancer's also attack the enemy using bells. Don't ask.
Scholar
Scanning the enemy for their various traits and weaknesses is the specialty of the scholar. They can also make use of items more effectively than any other class in the game. Here's hoping these guys get their head out of the books, and are more useful than they were in the original release of Final Fantasy III, where they were largely inconsequential. Sort of like scholars in real life, eh?
Bard
Sing me a song! Bards are the performing class in the game, and can Sing a tune to either help the party, or hurt the enemy. Their songs can yield a variety of effects, and they are more powerful with a nice harp to go along with their melodies.
Red Mage
If the freelancer were the every-guy of the game, the red mage is the every-guy, that doesn't suck. They can equip a variety of weapons, have balanced attack power and other stats, and have the ability to use both while and black magic techniques. Red mage's get a little street cred for being mages, but not wearing those damned silly skirts.
Black Mage
Weavers of the dark arts, practitioners of the forbidden ...practice, holders of the musty tome! Get it? Black mages are, as they always have been, the damage-dealing mages of the Final Fantasy universe. These guys bring the pain to multiple enemies, but can't take much themselves, considering they have the least defense of any of the jobs.
Magus
If black mages practiced the dark arts, magus' wrote them. A more powerful version of the black mage, the magus has the ability to use black magic, only with a much higher amount of MP, therefore making them an overall improvement on their origin. They're also bitter enemies of the devout class, well, not really, but they should be.




